Author Archive

Episode One Aesthetics   3 comments

In terms of interest, this level was pretty lacking. I didn’t redesign the level, I’m keeping it in because at that point, I was mostly practicing. I did make it a whole lot more aesthetically pleasing, as you can see in the screenshots. This level has come a long way, and was one of the most edited from version to version, I believe. Anyway, I’ll show you the main points of the aesthetics. What do you think?

I added rocks on the grass.

I added chains and grass to the blocks.

Posted March 12, 2012 by olliejay in Uncategorized

The Show Season 1 v1.0.0.4   Leave a comment

It’s done for the most part, there’s a bit of graphical stuff I need to do, but this version is just about finished. I have yet to make the levels more interesting, but I’ll do that in the next version. Anyway, here’s a download link, tell me what you think!


Changes in this version include:

-Removed the Bubbler, Machine Gun and the Super Missile Launcher from the Pooh Black path.

-Renamed all the stages to be episodes instead of just numbers.

-New extended section in Episode 8. (Formerly known as 2-2)

-Added some new dialogue and changed some to be a little more consistent.

-Finished most of the graphics.

-Took out a secret in Episode 13 (Formerly 3-3), as it broke the game.

-Changed the design of a character.

I think that’s pretty much it. What’s to come next, is..

-Add some nice aesthetics to the stages.

-Finish all the graphics once and for all.

-Just overall fine tune it and clean up any glitches I can find.

Posted March 8, 2012 by olliejay in Cave Story, The Show

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Ice Fortress Hub Thingy   2 comments

It’s a hub world, essentially. The Ice Fortress, which you travel to, is a whole big structure, and in it are these three six doors. They take you to different parts of the fortress, which are levels, but they aren’t necessarily ice-based. In fact I don’t think a single one of them is ice-based.. But that’s beside the point. They’re based on elements, like fire and air. Each door also contains a key corresponding to that element. It’s your primary objective to get the key, find a way out of the level, and take on the next. Depending on which order you choose, you may be rewarded. Getting all the keys results in the way ahead being opened, and you can progress to the last level of this path.

Posted February 26, 2012 by olliejay in Uncategorized

Fire Level – Nearly Finished   Leave a comment

The tileset’s finished, and while it isn’t the greatest thing I’ve ever done, I think it looks good. I do realize I use bricks a lot, but that’s just because they’re kind of necessary. The level’s also coming off as pretty challenging, but not unfairly. You’ve got to be good at Cave Story to beat this level, but I guess that goes for the rest of this mod too, mainly. Anyway, this level also has a boss fight, and one I’ve never used before, which is also finished, except for a few sprites. You’ll find out what boss this is when you play it yourself. Also, there’s another thing I’m going to show, but I’ll leave that to another post.

Posted February 26, 2012 by olliejay in Cave Story, The Show

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Dark Mountain Forest   Leave a comment

I finished it, tell me what you think!

Dark Mountain

Posted February 19, 2012 by olliejay in Uncategorized

A Link to the Past   1 comment

I’ve got an idea. Instead of a water-based level, I’ll create a wind/air/whatever you want to call it level! Those are definitely more fun, and it may even be fast-paced, but we’ll see about that. I’ve never really utilized this element to it’s best extent, so I might as well here. I haven’t done the tileset for it, I only have the concept for it, I think I’ll have to make music too..

Also, not really related to The Show, but I don’t really have anywhere else to put this. First of all, to HyMyNameIsMatt, that org for the Skyview Temple is not going well and I’m not inspired to work on it due to how bad it sounds. Anyway, I am, however, working on a song from A Link to the Past in org format. It’s a more obscure one, I’d say, but it’s incredibly underrated, and it’s one of my favorite Zelda songs. Dark Mountain Forest. I don’t have a ton of progress on it, but it’s going well so far.

Posted February 18, 2012 by olliejay in Uncategorized

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Planning a water level, and the consequences thereof   3 comments

So, the next level I planned on making was going to be based on the magical element of water. I even got a little start on the level, had the tileset made, and I even made a background. Hell, I even made music  for it. I rarely do that to be honest. But nevertheless, I’m not going to be making this level because of the way water levels are, at least in Cave Story. They are slow, boring, and just stupid and annoying to create. I’ve learned my lesson for sure, no more water levels for me! Which means I either have to come up with another element, or just take away a level from the complete game. What I’ll do about this, I don’t know yet, but I’ll update about this when it’s due.

Also, I’m going to start working on an org of the Skyview Temple theme from Zelda: Skyward Sword. Let’s see how that works out.

Posted February 3, 2012 by olliejay in Cave Story, The Show

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