All new tileset   5 comments

Yes, I realize my posts have been about tilesets lately, but I made a new one, it’s inspired by A Link to the Past, because I love Zelda that much and I wanted a reason to use my Dark World song.

Posted January 26, 2012 by olliejay in Uncategorized

PrtCent/PrtJail   4 comments

I finished two tilesets, probably because they’re entirely similar, but just look at them! They took quit a long time, and look pretty good if I do say so myself. Anyway, tell me what you think!

Note: These tilesets are finished, so the tiles that are still 1x res aren’t used in the mod










Posted January 24, 2012 by olliejay in Uncategorized

Working on another version of Episode 1..   3 comments

Also, Noxid, the creator of King Story and a bunch of other things like the 2x res hack, commented on one of my posts a while ago about it being seasons rather than episodes. Whether it was a joke or not, it’s a good idea, and I just might switch to that, as it gives me even more possibilities as to what I can do, and also gives a chance of more character and humor to The Show, so I’ll definitely look into it.

One more thing, the level 2-2 is getting an added extension to it!

Posted January 23, 2012 by olliejay in Uncategorized

The Show Episode 1 v1.1   Leave a comment

I made an updated version of The Show Episode 1 that fixes a few glitches, updates some graphics and also changes the levels very slightly. Play it if you’d like, but I just wanted to put this out there! Anyway, the download link is here:

Posted January 22, 2012 by olliejay in Cave Story, The Show

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Also, new orgs:   10 comments

Two Legend of Zelda songs, Deku Palace from Majora’s Mask, and, as requested by HyMyNameIsMatt, Dark World from A Link to the Past!

Deku Palace

Dark World

Fun fact: They both start with D. :J

Posted January 21, 2012 by olliejay in Uncategorized

Omega, a bit of other stuff..   Leave a comment

While the graphics for Omega aren’t quite finished, I managed to nearly completely debug his battle while making it more cinematic to boot! Anyone who’s played up to that point probably realized how awful his battle was, it turns out all I needed to do was lower the floor and make his area smaller and there you go! He still has one glitch where he randomly flies into the sky and his health bar goes back up (Even though it’s at the same value as it was before) and then comes down again, not sure how to fix that, but otherwise he’s near perfect, and I’m proud of it! It’s also immensely more fun now, so I hope you look forward to that. In other news, I think I’ll release various bug patches and slight level redesigns for Episode 1 every once in a while, and you can expect one coming soon, so there’s another thing to look forward to if you really actually care to play through it again just because of less glitches and slightly different levels! Once I release the next one though, at least play the Omega fight to see how much better it is. Anyway, this is getting long, no more news to report, until next time, bye!

Posted January 21, 2012 by olliejay in Cave Story, The Show

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So I did some math and used addition..   1 comment

The number of levels Episode 2 will have is twelve. Much less than Episode 1, but that’s to be expected. Episode 1 is the majority of The Show, Episode 2 could be seen as an epilogue of it, though it still will be pretty long, and the levels I’ve made so far are much longer than previous ones, so it might even come out to being of similar length.


..Don’t count on that though.

Posted January 18, 2012 by olliejay in Cave Story, The Show

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