Omega, a bit of other stuff..   Leave a comment

While the graphics for Omega aren’t quite finished, I managed to nearly completely debug his battle while making it more cinematic to boot! Anyone who’s played up to that point probably realized how awful his battle was, it turns out all I needed to do was lower the floor and make his area smaller and there you go! He still has one glitch where he randomly flies into the sky and his health bar goes back up (Even though it’s at the same value as it was before) and then comes down again, not sure how to fix that, but otherwise he’s near perfect, and I’m proud of it! It’s also immensely more fun now, so I hope you look forward to that. In other news, I think I’ll release various bug patches and slight level redesigns for Episode 1 every once in a while, and you can expect one coming soon, so there’s another thing to look forward to if you really actually care to play through it again just because of less glitches and slightly different levels! Once I release the next one though, at least play the Omega fight to see how much better it is. Anyway, this is getting long, no more news to report, until next time, bye!

Posted January 21, 2012 by olliejay in Cave Story, The Show

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